Can you render a depth pass at least? But I guess all these things are what you can only set up in Rhino. This way you'll be using Grasshopper to setup custom parametric animation recording. DOF can be enabled via the 'Asset Editor / Settings / Camera / Depth of Field' toggle Render in Rhino - the GH definition is no longer needed at this point. Enable the 'Asset Editor / Settings/ Animation' toggle and make sure that the Animation Source is set to Grasshopper Right click on the Render in Project component and select 'Export Camera Animation' ![]() ![]() Add a V-Ray Render in Project component and connect the Renderer scene output Setup your camera animation in GH - Timeline, Renderer and animated Camera
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